Mind the GeekMind the Geek
Conference40min
BEGINNER

Let’s use IntelliJ as a game engine, just because we can

Join Alexander for a playful exploration of using IntelliJ IDEA as a game engine. This talk covers his journey of implementing game logic and graphics with IntelliJ, highlighting humorous challenges and creative breakthroughs. It celebrates curiosity and fun as catalysts for innovation and invites you to embrace offbeat experiments.

Alexander Chatzizacharias
Alexander ChatzizachariasJDriven

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Saturday, September 27, 10:55-11:35
Concert Hall
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Ever wondered what would happen if you used IntelliJ IDEA as a game engine? Probably not, but Alexander did, and it turns out, it’s absurd and a lot of fun! Join Alexander for a lighthearted yet insightful dive into the absurdness of using one of the most sophisticated IDEs to create games within your codebase because... well, why not?

In this talk, Alexander will walk you through his adventure of using the IntelliJ plugin platform to implement game logic, render graphics, and more. He’ll share the head-scratching moments, the "aha!" breakthroughs, and the plain stupidity of making this idea work. You'll see IntelliJ handling sprites, game physics, and maybe even a rogue mutable variable trying to destroy your cursor!

This session is for anyone who believes that the best projects are born from a spark of curiosity and a sense of fun. Discover how pushing the boundaries of your tools can lead to unexpected innovations and a lot of laughs along the way. After all, the most important work we do is often the work we find the most fun. Come ready to chuckle, learn, and maybe even be inspired to try your own offbeat experiments!
game
innovation
curiosity
intellij
talks.speakers
Alexander Chatzizacharias

Alexander Chatzizacharias

JDriven

Netherlands

Alexander, a 34-year-old Software Engineer at JDriven, holds dual Dutch and Greek nationality. He earned his master’s degree in Game Studies from the University of Amsterdam, where he discovered his passion for gamification and software engineering. Alexander aims to bridge the gap between game development and software engineering, believing that both industries have much to learn from each other. He is dedicated to integrating technologies and methodologies from both fields. Additionally, he enjoys experimenting with new technologies and cutting-edge sdk's.

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