ArchitectureArchitecture
Tools-in-Action25min
BEGINNER

Platform Engineer: The Game — How I Built a WebAssembly Jumper with DevOps Chaos

This talk explores building a developer-themed platform game using WebAssembly, Phaser.js, and Kubernetes. It covers game design, backend containerization, and performance optimization, while playfully tackling CI failures and merge conflicts. Attendees will see how coding, DevOps, and debugging can be gamified for fun and learning.

Annie Talvasto
Annie Talvastowaovo

talkDetail.whenAndWhere

Friday, November 14, 10:25-10:50
Mimosa 1
talks.description
What if your everyday developer life was a side-scrolling game?
In this talk, I’ll share how I built a tech-themed platform jumper using WebAssembly and Phaser.js, where you dodge failing CI pipelines, collect golden commits, and battle rogue merge conflicts—all while running the backend in Kubernetes.
We’ll walk through how the game was made, from sprite design and level logic to containerizing the backend and using WebAssembly for snappy performance. Expect appearances from familiar faces like the GitHub Octocat, and challenges like scaling under load, broken builds, and the eternal “it works on my machine.”
Whether you’re into games, frontend, or DevOps, this talk blends creativity and code to prove one thing: debugging is more fun when you can jump on it.
phaser.js
webassembly
kubernetes
debugging
talks.speakers
Annie Talvasto

Annie Talvasto

waovo

United States of America

Annie Talvasto is an award-winning international tech speaker and leader. She has spoken at 100+ events including KubeCon + CloudNativeCon and Microsoft Ignite. A CNCF Ambassador and Azure & AI MVP, she co-organizes Kubernetes & CNCF Finland, hosted CNCF’s Cloud Native Live, and has chaired Secure AI Summit and served as a track chair at KubeCon + CloudNativeCon.
comments.title

comments.speakerNotEnabledComments